From Claire North comes the first of three digital-only novellas set in the ingenious and thrilling world of the Gameshouse.
In seventeenth century Venice exists a mysterious establishment known only as the Gameshouse.
There, fortunes are made and fortunes are broken over games of chess, backgammon and every other game under the sun.
But those whom fortune favours may be invited to compete in the higher league . . . a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on a scale as big as the British Isles.
Not everyone proves worthy of competing in the higher league. But one woman who is about to play may just exceed everyone's expectations.
Though she must always remember: the higher the stakes, the more deadly the rules . . .
Utterly readable, utterly believable and compelling . . . one of the fiction highlights of the decade - Judy Finnigan on THE FIRST FIFTEEN LIVES OF HARRY AUGUST
Beautiful and gripping - GUARDIAN on THE FIFST FIFTEEN LIVES OF HARRY AUGUST
An astonishing re-invention of the time-travel narrative. Bold, magical and masterful - M. R. Carey, author of THE GIRL WITH ALL THE GIFTS
Beautifully written and structured . . . a remarkable book - BOOKLIST on THE FIRST FIFTEEN LIVES OF HARRY AUGUST