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Get Ahead in Computing: Computing and Coding in the Real World

Clive Gifford

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Get Ahead in Computing, For National Curriculum Key Stage 2, For National Curriculum Key Stage 3, Interest age: from c 9 years, Prose: non-fiction, Work & industry / world of work (Children's / Teen, Educational: IT & computing, ICT

Explore the exhilarating world of information technology. Ideal for young readers studying KS2 Computing in school

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers.

Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.

Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

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