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  • Wayland

Go Figure: A Maths Journey Through Computer Games

Hilary Koll, Steve Mills

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Go Figure, For National Curriculum Key Stage 2, Interest age: from c 9 years, Prose: non-fiction, Bibles & bible stories (Children's / Teenage), Science & technology: general interest (Children's, Educational: Mathematics & numeracy

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An exciting adventure series, designed to get children back into maths!

Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio & proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, Go Figure! brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths!

Find out how the maths you learn at school can help you go on an adventure through the world of computer gaming!

Maths challenges encourage you to use real data and fascinating facts to solve mathematical problems that will help you on your way!

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