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How to Design the World's Best Bike: In 10 Simple Steps

Paul Mason

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How to Design the World', For National Curriculum Key Stage 2, Interest age: from c 9 years, Prose: non-fiction, Science & technology: general interest (Children's

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Transform a fantasy design into a design for a real-world product in just ten simple steps!

Imagine someone gave you a sackful of money and told you to build a bike. You'd definitely want it to be the best bike in the world. But how do you go about designing THAT?

Armed with your own imagination and some smart research, find out how you can transform a fantasy design into an actual dream product. You'll apply real-world design considerations to your ideas, refining your design to make it workable and achievable as it takes shape.

A dynamic and engaging resource for STEM teaching. 'Work it out' panels involve readers in solving problems and finding solutions to challenges faced by designers. Detailed artwork shows how aspects of a design can be reshaped and refined, and photographs show world-leading examples of each product.

Perfect for readers aged 9 and up.

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Paul Mason

Paul's books cover a wide range of subjects, from whether the Romans ate crisps to how to build the world's best skatepark, but he writes mostly about sport. Whether you are interested in swimming, cycling, snowboarding, surfing or another sport, Paul has probably written something that will inspire you to get out and give it a try. Paul writes in a shack by the beach, which he shares with his one-eyed surf dog, Daisy.

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