All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
Kevin Crossley spent 15 years designing video games before becoming a freelance illustrator and writer. His work has appeared in books by Green Ronin, Malhavoc Press, Quarto, Ilex, and many others, and he has produced comic work for numerous publishers including 2000 AD, Mam Tor's Event Horizon, and the Kiss4k relaunch. His first book as author (Fantasy Clip Art) was published in 2006 by Ilex, and his second (101 Top Tips from Professional Fantasy Painters) followed in 2012, again published by Ilex. Kev continues to write for Imagine FX and other magazines, and in 2012 he illustrated Ian Livingstone's 30th Anniversary FF title, Blood Of The Zombies.