Cole and Lorraine playtest board games for some extra cash as they save up to buy a home. But after a series of bizarre coincidences, and signing a strange NDA, the couple finds on their porch a mysterious indie developer's tabletop role-playing game called The Ship of Death.
The game relies heavily on the players' imaginations, and takes up an ever-growing amount of space: in their kitchen, and in their minds.
As its true sinister nature becomes clearer, and its forces capture more in its web, the boundary between the game and reality begins to dissolve. . . and the pair are instructed to possess a stranger's soul.
Told entirely through game reports, emails, game forum posts, personal journals, and police reports, reading The Ship of Death feels like a dangerous dice roll. It's a sleep-stealing, possession-inducing work of intense, intelligent found cosmic horror that announces Kyle Winkler as a spectacular voice in the genre.
Read MoreHoly f*cking f*ck
Every turn of the page is a creepy as f*ck critical success D20 roll. Winkler warmed my nerd heart while draining its blood
Hang on. You're giving me cosmic horror, literary found footage, and a tabletop game, all in the same novel? It's wickedly funny and weird? Sign me the f*ck up right now
Strikingly original, haunting, and cosmically creepy as hell. A nightmarish experience
Mind f*cking melting
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