The new classic of epic fantasy continues with Book Two of The Swans' War.
In THE ONE KINGDOM, a group of young traders embarked on a quest to make their fortune. Journeying along the River Wynnd with a cargo of ancient artefacts, they soon discovered the world to be a far more complex place than they could ever have imagined.
Alaan is trapped in the Stillwater - an eerie, fog-bound place hidden from the sun and shrouded in mystery. Tam and his friends must find him before it is too late. For Alaan is wounded and close to death, and his enemies, if they reach him first, will show no mercy.
Set in a world in which magic and political intrigue collide, with unforgettable characters and brilliant storytelling, THE SWANS' WAR is a series destined to become a classic.
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A perfectly plotted, beautifully written fantasy - - Publisher's Weekly
A master of intelligent fantasy - subtle, well-crafted and gripping. - STEPHEN Donaldson
Sean Russell adds interesting ideas to the Medievalising fantasy. The Isle of Battle, second volume of his Swan's War trilogy, has a handy amount of night-time treachery, feats of archery, sorcery and pitched cavalry battles. It has interesting thoughts about the nature of identity--to save her life, noblewoman Elise has allowed herself to be possessed by the long-dead sorceress Sianon and it is not clear, in either direction, who got the better of the deal. Similarly, Russell plays games with honour--is Dease, who has changed his loyalties, more, or less, honourable than his cousin Samul, who pursues them into dishonour and treachery? - These books take place in debatable land--centuries earlier a sorcerer twisted the relationship in time and space between locations along a river vall
Roz Kaveney, AMAZON.CO.UK