Can Wild Alan unite the Discard against the tyranny of the Pyramid?
Wild Alan is desperate to get the cure for the dreaded disease, Idle Hands, to his son Billy, but Billy's in the Pyramid and he's trapped in the barren wasteland that is the Discard. Bloody Nora, the Mapmaker, has her own reasons for agreeing to help Wild Alan: she wants to get into the Pyramid herself - she believes the truth of Gleam's history and purpose can be found in the vaults.
But there are more secrets there than either imagined - and some of the parchments and scrolls may hold the key to destroying the Pyramid's tyranny. Wild Alan cares only about Billy, but his actions are about to set off consequences that will change the fragile relationship between Pyramid and Discard for ever.
Gleam is a strong start to a very interesting world. Anyone looking for a science fiction tale of grim darkness should definitely pick this one up - Starburst on Gleam
Gleam's combination of dystopia, mythic quest, music and squishy monsters is hugely entertaining. Fletcher's distinctive prose - alternating barogue description and brutal action - is spiced with witty dialogue and eccentric characters - SFX on Gleam
There's true passion in every written word . . . With such deep characters and a storyline that promises more in its sequels, Gleam is definitely not one to discard - SciFiNow on Gleam