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  • Franklin Watts

Magic Game Adventures: Go-Kart Racers

Jack D Clifford, Russ Daff

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Magic Game Adventures, For National Curriculum Early Years, For National Curriculum Key Stage 1, For National Curriculum Key Stage 2, For P1-P3 (Scottish), Interest age: from c 5 years, Fiction, Adventure stories (Children's / Teenage), Fantasy & magical realism (Children's / Teenage), Educational: English language: readers & reading s

Sam and Joe are racing each other in go-kart championship, then they suddenly find themselves in a real race!Imagine if your computer game console was magic... and imagine if it transported you into the game you were playing!
This series features exciting stories for computer game fans who are developing their reading confidence.

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