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  • Franklin Watts

Magic Game Adventures: Polar Explorers

Jack D Clifford, Russ Daff

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Magic Game Adventures, For National Curriculum Early Years, For National Curriculum Key Stage 1, For National Curriculum Key Stage 2, For P1-P3 (Scottish), Interest age: from c 5 years, Fiction, Adventure stories (Children's / Teenage), Fantasy & magical realism (Children's / Teenage), Educational: English language: readers & reading s

When Harry and Jade are suddenly transported to the South Pole, they come across a group of stranded penguins - can they help save them Imagine if your computer game console was magic... and imagine if it transported you into the game you were playing!
This series features exciting stories for computer game fans who are developing their reading confidence.

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