The next thrilling Dresden Files title from No. 1 international bestselling author Jim Butcher
Meet Harry Dresden, Chicago's first (and only) Wizard PI. Turns out the 'everyday' world is full of strange and magical things - and most of them don't play well with humans. That's where Harry comes in. But he's forgotten his own golden rule: magic - it can get a guy killed. Which didn't help when he clashed with unknown assailants with his murder in mind. And though Harry's continued existence is now in some doubt, this doesn't mean he can rest in peace.
Trapped in a realm that's not quite here, yet not quite anywhere else, Harry learns that three of his loved ones are in danger. Only by discovering his assailant's identity can he save his friends, bring criminal elements to justice, and move on himself. It would just be easier if he knew who was at risk. And had a (working) crystal ball. And access to magic. Instead, he is unable to interact with the physical world - invisible to all but a select magical few. He's also not the only silent presence roaming Chicago's alleys. Hell, he put some there himself. Now, they're looking for payback.
Harry Dresden has a vitality that few urban fantasy heroes can match - SFX
Narrated with his usual sardonic wit, this is another fast-paced adventure... [that] keeps its grip to the very end - TELEGRAPH
a truly remarkable book and a fantastic series - Walker of Worlds
Jim Butcher is the author of the Dresden Files, the Codex Alera and the Cinder Spires series. His resume includes a laundry list of skills which were useful a couple of centuries ago, and he plays guitar quite badly. An avid gamer, Jim plays tabletop games in varying systems, a variety of video games and LARPs whenever he can make time for it. He currently resides mostly inside his own head, but his head can generally be found in his home town of Independence, Missouri.