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The Tinkering Workshop: Explore, Invent & Build with Everyday Materials; 100 Hands-On STEAM Projects

Ryan Jenkins

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Interactive & activity books & packs, Educational: Physics

A makerspace educator offers 100 inventive, open-ended tinkering projects and prompts to inspire kids aged 8 to 12 to play and explore scientific principles, using wood, hardware, electronics, plastic pipes, bendy wire, and other supplies from the hardware store and home workshop.

A makerspace educator inspires kids to be creative with 100 inventive tinkering projects that illustrate the principles of science, encourage experimentation and discovery, and sharpen STEAM skills.

Gather some basic tools and supplies from a hardware store, garage, basement, woodshop, or recycling bin. Now get ready to tinker, explore, and engineer with screws, bendy wire, metal washers, plastic pipes, dowels, electronics, LED lights, and more! Makerspace educator Ryan Jenkins inspires kids aged 8 to 12 to look at familiar supplies in new and unexpected ways, to think with their hands, troubleshoot tricky constructions, and sharpen their problem-solving skills. Kids are invited to imagine how to use the supplies on hand with projects, such as building Flexible Forts with cardboard and screws, making Art Robots with hobby motors, constructing a Water Factory with plastic pipes, balancing Sky Trams on strings, and engineering Surprising Switches with wire and foil. As they build, they'll learn about balance, center of gravity, comparative measuring, electricity, and more. Engaging photography jump-starts hours of curiosity and creativity. Start with a string, PVC pipe, cardboard ramp, or flexible tube-and see where it leads!

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